11/9/2023 0 Comments Warm ashes daggerfall unity forums![]() ![]() After buying Daggerfall in 1996, I fell in love with the game. ![]() My name is Gavin “Interkarma” Clayton and Daggerfall Workshop is my site. I won’t bore you with the full history, you can check out the About page and this tweetstorm for more about me and this whole journey. We only get to reach beta once, so pull up a chair and settle in for the ultra-condensed version. ![]() If this is your first time here – welcome! You might also be wondering what Daggerfall Unity is, how it came to be, and who were the people involved? So rather than just info-dump the small number of changes in this release (scroll to the end for that), I thought it might be a good time to take a look back at the journey leading up to this point. Only the frequency and magnitude of updates will slow down as there’s not much left on the plate beyond fixing bugs and gradually expanding mod support. This will continue right through to 1.0 and beyond to make the best version of Daggerfall possible. The feedback loop of near-monthly releases to community with rapid fixes over several years has proven to be a good formula for this kind of game. We still have some quirks and bugs that need to be fixed, but after 18 months of intensive fixes and improvements during alpha, this game is in pretty good shape. If you’ve been waiting to play Daggerfall with smooth controls, quality of life improvements, and epic mod support, there has never been a better time than now. The game is feature complete and working well. If you haven’t already, please read that article for more information about recent builds. This is only a small update over 0.10.28 release, which was a “pre-beta” test just to make sure there were no showstopping bugs before Beta proper. The first official beta release for Daggerfall Unity is now ready to download from Live Builds page. ![]()
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